L.A. Noire is a very good game for the gamer that likes to be analytical, gather clues, and figure things out. It's slow paced, as police work usually is, but it's also very rewarding. The Motion Scan technology in this game is fantastic, and I see it being built upon for future releases of completely different games. The ability to read an actors expression is certainly pushing a new paradigm in games that just hasn't been executed before with any success. Team Bondi delivers here.
The story in this game isn't something new. Allowing the user to be the police officer, and a good one, is for the most part new. There is almost an RPG like feel to the game, with long dialog while you're interrogating people. This may come off as boring to some, but I assure you the scenes aren't just fillers. They're fun, interesting, integral parts of the whole story.
The game is still an open world concept, so you can move around and explore the beautiful old L.A. city that Team Bondi laid out. There are also a number of side missions that you can do.
I gave it a 4 out of 5 because the game can get a bit redundant at times. Don't worry, the story does get varied, but a few of the cases are too similar. The other reason I took a bit off the final score is that there just isn't much room for replay value here. Short of the inevitable game add-on's that you can purchase from the XBox Live Marketplace, there's not going to be much reason to come back once you beat it. I'd put the gameplay at about 15-25 hours. This doesn't take into account how much time you spend exploring away from the main story line and side missions.
L.A. Noire is definitely worthy of your collection. I hope we see more Team Bondi developments produced by Rockstar.
Thank you for reading!
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